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Audio Developer Conference 2025

10th-12th November 2025
Bristol & Online from £99

TICKETS SCHEDULE

ADCx Gather 2025

26TH SEPTEMBER 2025
FREE ONLINE EVENT

ON-DEMAND SCHEDULE

Livestreamed Sessions

Livestreamed Workshops

Interactive Virtual Venue

Interactive Online Posters

Community Driven Meetups

On Demand
Session Recordings

Engaging Group
Video Chat

Online Interactive Exhibitor Booths

 Quiz Hunt
Competition

Latest News

Want to keep up with the latest news from ADC? Sign up to the ADC Newsletter today!

Schedule

What Is ADC25?

10th November

Creative Coding

Geometry and OpenGL with Audio
Bristol 2 Jake Morgan

Tabla to Drumset

Translating Rhythmic Language through Machine Learning
Bristol 2 Shreya Gupta
Bristol 2 Edward Ray

PhilTorch: Accelerating Automatic Differentiation of Digital Filters In PyTorch

How to evaluate differentiable filters 1000 times faster in PyTorch.
Bristol 2 Chin-Yun Yu

Peeking Inside Audio Units

A Practical Reverse Engineering Journey
Bristol 2 Josip Cavar

Should Audio Plugins Have “Everything Everywhere All at Once”?

Exploring Modularity, Reusability, and Instrument Identity in Audio Software
Bristol 2 Gonçalo Nuno Botelho Amaral Rolão Bernardo

Music Design and Systems

Achieving Inaudibly Complex Systems in Video Games
Bristol 2 Liam Peacock
Bristol 3 Anna Wszeborowska, Harriet Drury, Emma Fitzmaurice & Pauline Nemchak

Workshop 2: Build your first plugin with JUCE

Create a working plugin from scratch!
EmpireTom Poole, Reuben Thomas, Oli James, Attila Szarvas & Anthony Nicholls
SS Great BritainChris D & Alexander Prokopchuk
Conservatory Ross Chisholm, Joel Ross & James Hallowell
Bristol 2 Adam Wilson

Driving Chaos

Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters
Bristol 2 Francisco Bernardo

Bridging Audio Analysis and Interaction

An Open Toolkit for Real-Time Descriptors
Bristol 2 Valerio Orlandini

PSD to DAW

Building a Pixel-Perfect UI Pipeline
Bristol 2 Bence Kovács

A History of FLAC

The Free Lossless Audio Codec
Bristol 2 Josh Coalson

Mind the Spike

Benchmarking for Worst-Case Execution Time in Realtime Code
Bristol 2 Christian Luther
Bristol 3 Jay Pocknell, Tim Burgess, Tim Yates, Samuel John Prouse, David Shervill, Liza Bec, Tim Adnitt & Mxshi Mo

Workshop 7: Four Plugins in Four Hours (or less)

Learn the Code and DSP Behind Two Effects and Two Synthesisers – No Experience Necessary!
SS Great BritainChris Nash & Joshua Hodge

Workshop 8: DSP in Practice

From Block Diagram to Working Plugin
Conservatory Jan Wilczek & Linus Corneliusson

11th November

The Real Waveform Matters

The Samples Are Not Always What They Seem
Bristol 2 Jamie Angus-Whiteoak

Implementing Wave Terrain Synthesis

Carving Paths into Sonic Landscapes
Bristol 1 Steven Barile

Channel Agnosticism in MetaSounds

Simplifying Audio Formats for Reusable Graph Topologies
Conservatory Aaron McLeran

Efficient Task Scheduling in a Multithreaded Audio Engine

Algorithms and Analysis for Parallel Graph Execution
Bristol 2 Rachel Susser
Bristol 1 Ilias Bergström
Bristol 3 Franco Caspe

Chaos, Logic, and Physics

Lessons from Building a 3D Spatial DAW in Unity
Conservatory Noah Feasey-Kemp

Creating from Legacy Code

A Case Study of Porting Legacy Code from Exponential Audio
Bristol 1 Harriet Drury
Bristol 3 Olivier Petit & Alistair Barker

Hacking Handhelds for Creative Audio

Building Music Applications for the New Nintendo 3DS
Conservatory Leonardo Foletto

Sneak Peak at ARA 3.0

Embracing Audio Synthesis
Bristol 1 Stefan Gretscher

Beyond the DAW

Designing a Procedural Sequencer Powered by Music-Theory
Bristol 2 Romy Dugue & Cecill Etheredge

Real-time Audio on Android

Latency and Performance
Bristol 1 Phil Burk
Bristol 3 Avrosh Kumar

Level Up! Procedural Game Music and Audio

Towards richer, more dynamic soundtracks for games and interactive audio experiences.
Conservatory Chris Nash

Finding OSCar

The Secrets of a Classic British Synth
Bristol 2 Ben Supper

Emotion in the Signal

EEG-Driven Adaptive Music for Games, VR, and Immersive Media
Conservatory Marta Rossi

How To Distribute Your Plugins

Using MuseHub as the Engine To Get Your Audio Tools in the Hands of Millions
Bristol 1 Khaled Said
Bristol 3 Paul McCabe, Ichiro Yazawa & Alfie Bradic
Conservatory Jan Wilczek

ADC 2015 to 2035

Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
Multiple TracksJulian Storer

12th November

Bristol 2 Timur Doumler

Building Inclusive Audio Tools

Accessibility with ARIA, WCAG, and Real-World Projects
Bristol 3 Samuel John Prouse & David Shervill
Conservatory George Gkountouras

Modernizing Legacy Audio Plugin Codebases

Lessons from FL Studio’s Plugin Suite
Bristol 1 Tomas Medek

How I Learned to Love the Docs

Documentation As Design Process for Music Tech Products
Bristol 3 Astrid Bin

Understanding JUCE Drawing

Rules for Measurable Performance Improvements
Conservatory Anthony Nicholls

A Performance Odyssey

Transforming UI Rendering in Cubase and Nuendo
Bristol 1 Erich Krey

It’s Just a Phase

Exploring Synthesis With the Phase Vocoder
Conservatory Cameron Thomas

Bugs I’ve Seen in the Wild

From Confusion to Amazement
Bristol 2 Olivier Petit

When the Code Writes Back

Navigating Confidence, Confusion, and Control
Bristol 1 Tobias Baumbach
Bristol 3 Tobias Lønnerød Madsen

The Rise of Accelerated Audio Computing

New Modules and Markets with GPU Audio
Conservatory Chris D & Alexander Talashov
Concorde Suite, Lower Ground Floor (via stairs or lift)Mxshi Mo & Astrid Bin
Bristol 2 Cesare Ferrari

Doodads & Doohickeys

A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
Bristol 1 Syl Morrison

Distorted Reality

Myths about Harmonics and Distortion
Bristol 3 Samuel Fischmann

Safe and Sound

Using C++ Audio Libraries from Rust
Bristol 2 James Hallowell

The Shape of Sound

Building and Bending Vinyl Grooves in Software
Bristol 1 Andreas Wagner
Conservatory Randy Young

Accessibility in Audio Meetup

Connect with MASSIG and Sound Without Sight
Online Only
Gather Town
Bristol 3Jay Pocknell
Multiple TracksLu Wilson

View Schedule

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.

Join us online for three days of content, including livestreamed talks and workshops, group chats, networking and meetups through our interactive virtual venue, meet sponsors, recruiters, peers and experts in the field through video and text chat in Zoom, Discord and Gather Town.

The online portion of the conference will run from 08:00-20:00 UTC with the main programme of talks scheduled to be accessible to as many active time zones as possible. In addition, all sessions will be available to watch on-demand through the conference web portal. We'll also have lightning talk sessions, virtual poster sessions and other content available to participate in throughout the event.

There will also be opportunities to schedule your own content, such as group discussion sessions, open Q&A sessions, meetups or BoF group chats in our virtual venue!

Keep up with the latest news from ADC by following us on our various social media accounts and by signing up to our newsletter!

ADC 25 Speakers


ADC 25 & ADCx Gather Content


Adam Shield
Bence Kovács
Anna Wszeborowska
Josip Cavar
Timur Doumler
Cesare Ferrari
Ben Supper
Samuel Fischmann

Schedule

ADC25 will have over 60 talks as well as up to 8 workshops from experts in the field

  • Personal Agenda (ADC25 Only) - Build your own personal agenda which you can use at the event.
  • Access To Slides - Access slides and other presentation material as and when they are uploaded by the speakers.
  • Add To Google Calendar - If you have other commitments during the event, then you can add individual sessions to your Google Calendar and make sure you are free for the talks you want to see.

Community Driven Meetups

Attendees will also have the option to attend informal meetup or group discussion sessions run by our community sponsors.

All of these sessions take place in Gather Town which utilitises a proximity based video chat system to allow attendees to interact with each other. In addition, attendees can also share material and interact with embedded content that may be used for these sessions.

In addition, during the ADC 25 conference, impromptu meetup spaces and group discussion areas will be available within the virtual venue for any on-the-fly attendee driven engagements.


Online Posters

We are looking for people who would be interested in creating posters and presenting their latest audio work or project to attendees and experts in the field. This includes:

  • Hosting a Variety of Multimedia Poster Materials which will be embedded in a custom built poster booth in our virtual venue for the entire duration of the event
  • A dedicated 30 minute slot to present your poster to attendees through interactive video chat and screen share which will be added to the official ADCx Gather and ADC 25 schedule
  • Free Online entry to the ADC25 Main conference

 


Online Open Mic Night

Finally we will also have our online open mic night in Gather for our online conference attendees on Wednesday 12th November at 18:30 UTC! This is a fun, informal online event with lightning talks, music performances, and some impromptu standup comedy.

Any attendees who are interested in contributing to the ADC Open Mic night will be able to apply by filling out our online application form.

Conference Systems & Features


Virtual Venue (Gather Town)

An exciting, interactive, online conference experience awaits you in our virtual venue.

  • Watch Talks With Other Attendees - Like at an in-person conference, you can watch the online talks from presentation rooms in Gather Town.
  • Interactive Group Video Chat - Use the Proximity-based Video & Audio Chat for spontaneous interaction with attendees like in a physical venue
  • ADC Quiz Hunt - Take part in our virtual puzzle game by hunting down pub quiz questions hidden in objects around our virtual venue.
  • Interactive Objects - Play piano (even as a duet), enjoy embedded games, materials and other fun activities

 


Database Synchronisation for Audio Plugins, Part Two
Perfect Oscillators in Less Than One Clock Cycle
The Practices of Audio Programming
Demystifying std::memory_order

On Demand Access (ADC25 Only)

All sessions broadcast in Zoom will be available to watch on demand shortly after each session has finished.

  • Discussion & Questions - If you have a question after watching a session on-demand, then you can use the session discussion channel in Discord to ask the speaker
  • Exclusive Access - On-demand is ONLY available to conference attendees and can ONLY be accessed through this website.

Discord

Discord is a free-to-use text and audio based discussion app that is available as a website, mobile and desktop app. Discord will be used as the support and communication system for both the online and onsite portions of the conference.

  • Hybrid Discussions - Use our selection of topic-based Discord channels to have live, relevant discussion with online and onsite attendees
  • Announcements - Keep up to date with the latest news from the ADC Conference.
  • Instant Live Online Support - Get live support for any technical difficulties and questions from one of our helpful volunteers!
  • Access information and resources relating to Gather Town and the Conference Platform

 


Zoom Webinar

All of the ADC25 conference sessions will be streamed online through Zoom Webinar. This allows us to provide the highest quality stream possible and to facilitate the on-demand access to each session. We encourage our speakers to take questions for their talk in our virtual venue which allows attendees to video chat with the speaker.


Conference Platform / Portal

While attendees will be encouraged to use Gather Town to attend main conference sessions, we also have a user friendly website that can be used as an alternative for anyone who either has an accessibility issue or that is unable to connect to Gather Town. In addition, this website also hosts the schedule for the event and allows for users to create personal agendas for the event.